anthropomorphism
C2Pronunciation
UK
- /ˈænθrəpˌɒmɔːfˌɪzəm/
US
- /ˌænθrəpəˈmɔrfɪzəm/
Description
- Attributing human traits to nonhuman entities
- Humanizing animals or objects
- Seeing human intentions in things
Anthropomorphism is the tendency to view animals, objects, or even abstract ideas as having human qualities—thoughts, emotions, intentions, speech, and sometimes even human-like appearance. It's more than just a cute story; it's a fundamental way we often understand the world around us. Think of talking animals in cartoons, cars with "personalities" in movies, or even blaming your computer when you make a mistake!
The word comes from the Greek "anthropos" (human) and "morphe" (form), literally meaning "human form." While often used playfully, anthropomorphism is also important in fields like psychology, literature, and religion. It's common in mythology, where gods are depicted with human-like flaws and virtues. Disney films, for example, heavily rely on anthropomorphism to create relatable characters.
Anthropomorphism is the attribution of human traits, emotions, or intentions to non-human entities—most commonly animals, but also inanimate objects, natural phenomena, or even abstract concepts. It's a powerful cognitive process that allows us to connect with and understand things outside ourselves, but it's important to recognize when we're doing it!
Think of Beatrix Potter's stories where rabbits wear clothes and have tea parties—that's classic anthropomorphism. Or consider the way people name their cars and talk to them as if they can understand. It goes beyond simple metaphor; it involves a genuine suspension of disbelief (or subconscious instinct) that these entities possess human-like qualities.
Anthropomorphism is prevalent in mythology, folklore, and religion—gods are often depicted with human emotions like jealousy or anger to make them relatable to worshippers. In literature, it is a common device used to create symbolism or explore themes. However, scientists caution against excessive anthropomorphism when studying animal behavior, as projecting human motivations onto animals can lead to misinterpretations of their actual instincts.
The line between personification and anthropomorphism can be blurry. Personification is a rhetorical device where things or ideas are figuratively described as human (e.g., "The wind howled"), while anthropomorphism gives the entity human-like agency within the context of the story or belief (e.g., "The wind decides to blow because it is angry").
So, whether it's imagining your pet thinking exactly what you think or believing the sky looks "gloomy," anthropomorphism is a natural tendency that shapes our understanding of everything around us—and sometimes leads us to see things that aren't really there!
Examples
- 1
Children's cartoons
Children's cartoons often use anthropomorphism to make animals and objects feel more relatable.
- 2
Scientific caution
The biologist warned against anthropomorphism when people described the wolves as "jealous" or "spiteful."
Pattern
warn against + idea/action
say it should be avoided
- 3
Film criticism
Some reviewers accused the film of anthropomorphism because it gave the robot human fears and desires.
Pattern
accuse + person/thing + of + fault
say they are guilty of it
Forms and spellings
1 form open this card.
Main spelling
- anthropomorphismnoun